At a glance
A student building from inside the problem.
I work across product direction, interface design, prototyping, program architecture, outreach, and automation. The projects are different, but the job is usually the same: turn a messy problem into a system people can understand and use.
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Story
How games, school pressure, teamwork, and building in public shaped the way I work.
Five short chapters↗Work
Topperly, Project GRID, Aestrum, and Oroscan, with my role and decisions made explicit.
Four case studies↗Programs
Project GRID, Aurora, and my organizing work with Metamorphosis.
Roles and program work↗Notes
First-person notes about product judgment, student programs, and turning messy work into systems.
3 published notes↗